﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class GameSystem : CommonLib.LazySingleton<GameSystem> 
{
	public HCService.Client.ClientStream Client { get; set; }
	
	public void GameSystemBoot()
	{
		//初始化程序
		
		ScriptManager.Instance.BootSubLoadFile(null , ()=> {
			//ScriptManager.Instance.CallLuaFunc("Game.Boot", null);
		});
	}
}
